/* Copyright (c) 2004 Paul Hsieh All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of sorttest nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* Recommended flags: ------------------ Intel C/C++: icl /O2 /G6 /Qaxi /Qxi /Qip sorttest.c WATCOM C/C++: wcl386 /otexan /6r sorttest.c GCC: gcc -O3 -mcpu=athlon-xp -march=athlon-xp sorttest.c MSVC: cl /O2 /Ot /Og /G6 sorttest.c */ /* * Direct small sort functions */ __inline static void sort2 (int * numbers) { int tmp; if (numbers[0] <= numbers[1]) return; tmp = numbers[0]; numbers[0] = numbers[1]; numbers[1] = tmp; } __inline static void sort3 (int * numbers) { int tmp; if (numbers[0] <= numbers[1]) { if (numbers[1] <= numbers[2]) return; if (numbers[2] <= numbers[0]) { tmp = numbers[0]; numbers[0] = numbers[2]; numbers[2] = numbers[1]; numbers[1] = tmp; return; } tmp = numbers[1]; } else { tmp = numbers[0]; if (numbers[0] <= numbers[2]) { numbers[0] = numbers[1]; numbers[1] = tmp; return; } if (numbers[2] <= numbers[1]) { numbers[0] = numbers[2]; numbers[2] = tmp; return; } numbers[0] = numbers[1]; } numbers[1] = numbers[2]; numbers[2] = tmp; } __inline static void sort4 (int * num) { int tmp; if (num[0] < num[1]) { if (num[1] < num[2]) { if (num[1] < num[3]) { if (num[2] >= num[3]) { tmp = num[2]; num[2] = num[3]; num[3] = tmp; } } else { tmp = num[1]; if (num[0] < num[3]) { num[1] = num[3]; } else { num[1] = num[0]; num[0] = num[3]; } num[3] = num[2]; num[2] = tmp; } } else { if (num[0] < num[2]) { if (num[2] < num[3]) { if (num[1] < num[3]) { tmp = num[1]; } else { tmp = num[3]; num[3] = num[1]; } num[1] = num[2]; num[2] = tmp; } else { if (num[0] < num[3]) { tmp = num[3]; } else { tmp = num[0]; num[0] = num[3]; } num[3] = num[1]; num[1] = tmp; } } else { if (num[0] < num[3]) { tmp = num[0]; num[0] = num[2]; if (num[1] < num[3]) { num[2] = num[1]; } else { num[2] = num[3]; num[3] = num[1]; } num[1] = tmp; } else { if (num[2] < num[3]) { tmp = num[0]; num[0] = num[2]; num[2] = tmp; tmp = num[1]; num[1] = num[3]; } else { tmp = num[1]; num[1] = num[2]; num[2] = num[0]; num[0] = num[3]; } num[3] = tmp; } } } } else { tmp = num[0]; if (tmp < num[2]) { if (tmp < num[3]) { num[0] = num[1]; num[1] = tmp; if (num[2] >= num[3]) { tmp = num[2]; num[2] = num[3]; num[3] = tmp; } } else { if (num[1] < num[3]) { num[0] = num[1]; num[1] = num[3]; } else { num[0] = num[3]; } num[3] = num[2]; num[2] = tmp; } } else { if (num[1] < num[2]) { if (num[2] < num[3]) { num[0] = num[1]; num[1] = num[2]; if (tmp < num[3]) { num[2] = tmp; } else { num[2] = num[3]; num[3] = tmp; } } else { if (num[1] < num[3]) { num[0] = num[1]; num[1] = num[3]; } else { num[0] = num[3]; } num[3] = tmp; } } else { if (num[1] < num[3]) { num[0] = num[2]; if (tmp < num[3]) { num[2] = tmp; } else { num[2] = num[3]; num[3] = tmp; } } else { if (num[2] < num[3]) { num[0] = num[2]; num[2] = num[1]; num[1] = num[3]; num[3] = tmp; } else { num[0] = num[3]; num[3] = tmp; tmp = num[1]; num[1] = num[2]; num[2] = tmp; } } } } } } __inline static void sortAlt2 (int * numbers, int * altNumbers) { if (numbers[0] <= numbers[1]) { altNumbers[0] = numbers[0]; altNumbers[1] = numbers[1]; } else { altNumbers[0] = numbers[1]; altNumbers[1] = numbers[0]; } } __inline static void sortAlt3 (int * numbers, int * altNumbers) { if (numbers[0] <= numbers[1]) { if (numbers[1] <= numbers[2]) { altNumbers[0] = numbers[0]; altNumbers[1] = numbers[1]; altNumbers[2] = numbers[2]; } else if (numbers[2] <= numbers[0]) { altNumbers[0] = numbers[2]; altNumbers[1] = numbers[0]; altNumbers[2] = numbers[1]; } else { altNumbers[0] = numbers[0]; altNumbers[1] = numbers[2]; altNumbers[2] = numbers[1]; } } else { if (numbers[0] <= numbers[2]) { altNumbers[0] = numbers[1]; altNumbers[1] = numbers[0]; altNumbers[2] = numbers[2]; } else if (numbers[2] <= numbers[1]) { altNumbers[0] = numbers[2]; altNumbers[1] = numbers[1]; altNumbers[2] = numbers[0]; } else { altNumbers[0] = numbers[1]; altNumbers[1] = numbers[2]; altNumbers[2] = numbers[0]; } } } /* * Insert Sort */ void insertSort (int numbers[], int qty) { int i, j, idx, q4; int tmp; if (qty <= 4) { if (qty == 4) sort4 (numbers); else if (qty == 3) sort3 (numbers); else if (qty == 2) sort2 (numbers); return; } q4 = qty - 4; for (i=0; i < q4; i++) { idx = i; for (j=i+1; j < qty; j++) { if (numbers[j] < numbers[idx]) idx = j; } if (idx != i) { tmp = numbers[idx]; numbers[idx] = numbers[i]; numbers[i] = tmp; } } sort4 (numbers + q4); } /* * Heap Sort */ /* Assure the heap property for entries from top to last */ static void siftDown (int numbers[], int top, int last) { int tmp = numbers[top]; int maxIdx = top; while (last >= (maxIdx += maxIdx)) { /* This is where the comparison occurrs and where a sufficiently good compiler can use a computed conditional result rather than using control logic. */ if (maxIdx != last && numbers[maxIdx] < numbers[maxIdx + 1]) maxIdx++; if (tmp >= numbers[maxIdx]) break; numbers[top] = numbers[maxIdx]; top = maxIdx; } numbers[top] = tmp; } /* Peel off the top siftDown operation since its parameters are trivial to fill in directly (and this saves us some moves.) */ static void siftDown0 (int numbers[], int last) { int tmp; if (numbers[0] < numbers[1]) { tmp = numbers[1]; numbers[1] = numbers[0]; siftDown (numbers, 1, last); } else { tmp = numbers[0]; } numbers[0] = numbers[last]; numbers[last] = tmp; } void heapSort (int numbers[], int qty) { int i; if (qty <= 4) { if (qty == 4) sort4 (numbers); else if (qty == 3) sort3 (numbers); else if (qty == 2) sort2 (numbers); return; } i = qty / 2; /* Enforce the heap property for each position in the tree */ for ( qty--; i > 0; i--) siftDown (numbers, i, qty); for (i = qty; i >= 4; i--) siftDown0 (numbers, i); sort4 (numbers); } /* * Quick Sort */ static int medianOf3 (int * numbers, int i, int j) { int tmp; if (numbers[0] <= numbers[i]) { if (numbers[j] <= numbers[0]) return numbers[0]; /* j 0 i */ if (numbers[i] <= numbers[j]) j = i; /* 0 i j */ /* 0 j i */ } else { if (numbers[0] <= numbers[j]) return numbers[0]; /* i 0 j */ if (numbers[j] <= numbers[i]) j = i; /* j i 0 */ /* i j 0 */ } tmp = numbers[j]; numbers[j] = numbers[0]; numbers[0] = tmp; return tmp; } static void quickSortRecurse (int * numbers, int left, int right) { int pivot, lTmp, rTmp; qsrStart:; #if defined(__GNUC__) if (right <= left + 8) { insertSort (numbers + left, right - left + 1); return; } #else if (right <= left + 3) { if (right == left + 1) { sort2 (numbers + left); } else if (right == left + 2) { sort3 (numbers + left); } else if (right == left + 3) { sort4 (numbers + left); } return; } #endif lTmp = left; rTmp = right; pivot = medianOf3 (numbers + left, (right-left) >> 1, right-1-left); goto QStart; while (1) { do { right--; if (left >= right) goto QEnd; QStart:; } while (numbers[right] > pivot); numbers[left] = numbers[right]; do { left++; if (left >= right) { left = right; goto QEnd; } } while (numbers[ left] < pivot); numbers[right] = numbers[left]; } QEnd:; numbers[left] = pivot; /* Only recurse the smaller partition */ if (left-1 - lTmp <= rTmp - left - 1) { if (lTmp < left) quickSortRecurse (numbers, lTmp, left-1); /* Set up for larger partition */ left++; right = rTmp; } else { if (rTmp > left) quickSortRecurse (numbers, left+1, rTmp); /* Set up for larger partition */ right = left - 1; left = lTmp; } /* Rerun with larger partition (recursion not required.) */ goto qsrStart; } void quickSort (int numbers[], int qty) { if (qty < 2) return; quickSortRecurse (numbers, 0, qty - 1); } /* * Merge Sort */ static void mergesortInPlace (int * numbers, int * altNumbers, int qty); /* Perform mergesort, but store results in altNumbers */ static void mergesortExchange (int * numbers, int * altNumbers, int qty) { int half, i0, i1, i; if (qty == 2) { sortAlt2 (numbers, altNumbers); return; } if (qty == 3) { sortAlt3 (numbers, altNumbers); return; } half = (qty + 1)/2; mergesortInPlace (numbers, altNumbers, half); mergesortInPlace (numbers + half, altNumbers, qty - half); i0 = 0; i1 = half; for (i=0; i < qty; i++) { if (i1 >= qty || (i0 < half && numbers[i0] < numbers[i1])) { altNumbers[i] = numbers[i0]; i0++; } else { altNumbers[i] = numbers[i1]; i1++; } } } /* Perform mergesort and store results in numbers */ static void mergesortInPlace (int * numbers, int * altNumbers, int qty) { int half, i0, i1, i; #if 0 if (qty == 2) { sort2 (numbers); return; } if (qty == 3) { sort3 (numbers); return; } if (qty == 4) { sort4 (numbers); return; } #else if (qty <= 12) { insertSort (numbers, qty); return; } #endif half = (qty + 1)/2; mergesortExchange (numbers, altNumbers, half); mergesortExchange (numbers + half, altNumbers + half, qty - half); i0 = 0; i1 = half; for (i=0; i < qty; i++) { if (i1 >= qty || (i0 < half && altNumbers[i0] < altNumbers[i1])) { numbers[i] = altNumbers[i0]; i0++; } else { numbers[i] = altNumbers[i1]; i1++; } } } #include void mergeSort (int numbers[], int qty) { int * tmpArray; if (qty <= 12) { insertSort (numbers, qty); return; } tmpArray = (int *) malloc (qty * sizeof (int)); mergesortInPlace (numbers, tmpArray, qty); free (tmpArray); } #include #define NUM_ITEMS 6000 int numbers[NUM_ITEMS]; /* #define CORRECTNESS 1 */ int test (int seed, void (* sortfn)(int numbers[], int qty)) { #ifdef CORRECTNESS int t0, t1, t2, t3, t4, t5, t6, t7; #endif int i, c, n; srand (seed); for (c=0; c < 10000; c++) { #ifdef CORRECTNESS t0 = t1 = t2 = t3 = t4 = t5 = t6 = t7 = 0; #endif n = 16 + (rand () % (NUM_ITEMS - 16)); /* fill array with random integers */ for (i = 0; i < n; i++) { /* if (0 != (i & 15)) numbers[i] = (i + 1) % n; else */ numbers[i] = rand (); #ifdef CORRECTNESS t0 += numbers[i]; t1 ^= numbers[i]; t2 += numbers[i] * numbers[i]; t3 ^= numbers[i] * numbers[i]; #endif } /* perform heap sort on array */ sortfn (numbers, n); #ifdef CORRECTNESS for (i = 0; i < n; i++) { if (i > 0 && numbers[i] < numbers[i-1]) { printf ("Error! Not properly sorted! n = %d (%d > %d)\n", n, numbers[i-1], numbers[i]); return -1; } t4 += numbers[i]; t5 ^= numbers[i]; t6 += numbers[i] * numbers[i]; t7 ^= numbers[i] * numbers[i]; } if (t0 != t4 || t1 != t5 || t2 != t6 || t3 != t7) { printf ("The numbers are corrupted!\n"); return -1; } #endif } return 0; } #include #include /* Return with the minimum time for 5 runs */ double timetest (int seed, void (* sortfn)(int numbers[], int qty)) { clock_t t0, t1; long d = LONG_MAX; int i; /* Wait for clock() roll over before starting */ t0 = clock (); while (t0 == (t1 = clock ())) ; for (i=0; i < 4; i++) { t0 = t1; test (seed, sortfn); t1 = clock (); if (t1 - t0 < d) d = t1 - t0; } return d * (1.0 / CLOCKS_PER_SEC); } int main () { int seed = 0; /* time (NULL) ^ getpid (); */ double r0, r1, r2/*, r3*/; /* Warm up the cache */ { int i; for (i = 0; i < NUM_ITEMS; i++) numbers[i] = i; heapSort (numbers, NUM_ITEMS); } /* r3 = timetest (seed, insertSort);*/ r2 = timetest (seed, mergeSort); r1 = timetest (seed, quickSort); r0 = timetest (seed, heapSort); printf (" heapsort: %.3f\n", r0); printf (" quicksort: %.3f\n", r1); printf (" mergesort: %.3f\n", r2); /* printf ("insertsort: %.3f\n", r3);*/ return 0; }